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Loudness Analyze


1. Overview

Loudness is a loudness tool for media items. Its purpose is select items → one action → done.

loudness-analyze-01

It does two things:

  • Analyze loudness: calculates LUFS-I / LUFS-S Max / LUFS-M Max / Range for an item and writes them as take markers directly on the item.
  • Normalize loudness: adjusts the item's volume to a target LUFS-I value. It changes item volume (D_VOL), does not render, and does not alter the waveform.

The whole workflow revolves around item selection — select items, trigger the action, and the rest is handled automatically.


2. Opening the tool

Menu paths:

Extensions → Mantrika Tools → Loudness → Analyze & normalize (main UI entry)

Extensions → Mantrika Tools → Loudness → Normalize selected to -23 LUFS -I

Extensions → Mantrika Tools → Loudness → Normalize selected to median LUFS-I
Action name (search "Loudness" in the Action List)Function
mantrika : Loudness - Analyze and Add Markers / Normalize to Target LUFSOpens the main window; freely choose marker combination and target value
mantrika : Loudness - Normalize Selected Items to -23 LUFSOne-click normalize selected items to -23 LUFS (broadcast standard)
mantrika : Loudness - Normalize Selected Items to Median LUFSOne-click normalize selected items to the median loudness (unify volume across multiple assets)

The last two are shortcut channels to save clicks; internally they use the same analysis logic.


3. Main window overview

Trigger Loudness - Analyze and Add Markers / Normalize to Target LUFS to open the main window:

loudness-analyze-02
┌──────────────────────────────────────────────┐
│ Select markers to add:                       │  ← Section 1: analyze
│   ☐ LUFS-I (Integrated)                      │
│   ☐ LUFS-S (Short-term Max)                  │
│   ☐ LUFS-M (Momentary Max)                   │
│   ☐ Range (LU)                               │
│                                              │
│ Normalize:                                   │  ← Section 2: normalize
│   ☐ Normalize to target LUFS-I               │
│   [ -16.0 ]  LUFS                            │
│                                              │
│ ▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭▭ │  ← Progress bar
│              Ready to analyze                │  ← Status text
│                                              │
│          [  Apply  ]    [  Close  ]          │
└──────────────────────────────────────────────┘
AreaDescription
Markers sectionCheck which markers to write on the item; any combination allowed
Normalize sectionMust be checked before the target can be edited; target range -60.0 ~ 0.0 LUFS
Progress bar / statusShows progress and count during analysis; turns green on success or red on failure
ApplyRuns the analysis; while running the button becomes Cancel and can be used to abort

Important: Markers and Normalize are mutually exclusive. Checking any marker automatically unchecks normalize, and vice versa. If you want to "add markers first, look, then normalize," run it twice.


4. Basic usage — three typical operations

4.1 Add loudness markers to items

1. Select one or more items in the Arrange view
2. Trigger "Loudness - Analyze and Add Markers / Normalize..."
3. Check the markers you want (for example, only LUFS-I)
4. Click Apply

Result: the active take of each selected item gets the corresponding take marker, looking like:

LUFS-I: -18.3

Orange, positioned at the take start (corrected for snap offset and start offset).

Re-running deletes old loudness markers first, then writes new ones — they do not pile up.


4.2 Normalize items to a target LUFS

1. Select the items you want to normalize
2. Trigger the main-window action
3. Check "Normalize to target LUFS-I"
4. Enter a target in the input box, for example -16.0
5. Click Apply

Result: each item's volume is adjusted so its LUFS-I lands on the target.

Normalize changes item volume; the original audio file is untouched. To undo, press Ctrl+Z or manually drag the item volume back to 0 dB.


4.3 One-click operations (no window needed)

ScenarioWhich action to use
Normalize a batch of assets to the broadcast standard -23 LUFSLoudness - Normalize Selected Items to -23 LUFS
A group of assets has uneven volume and you want to level themLoudness - Normalize Selected Items to Median LUFS

Both actions briefly flash the main window to show progress, then close automatically when finished.

Median mode requires at least 2 audio items to be meaningful; fewer than 2 shows a message and refuses to run.


5. What the four marker options mean

loudness-analyze-03
OptionMarker text writtenPlain meaning
LUFS-I (Integrated)LUFS-I: -18.3The average loudness of the whole item (most commonly used)
LUFS-S (Short-term Max)LUFS-S: -12.1The loudest 3-second sliding window
LUFS-M (Momentary Max)LUFS-M: -8.5The loudest 400 ms short window
Range (LU)Range-LU: 7.2Overall loudness range span

For everyday use one or two markers are enough; checking all four crowds the top of the take with markers.


6. Status feedback

The status bar at the bottom of the main window reports the result:

Display textMeaning
Ready to analyzeIdle
Preparing... / Processing N/M items...Running (multi-threaded)
Analyzed K/N itemsOnly markers were added; K succeeded
Normalized K/N itemsOnly normalize was run; K succeeded
Analyzed & Normalized K/N itemsTwo-step merge triggered by the shortcut actions
No audio items selectedNo valid audio items in the selection
Analysis cancelledYou clicked Cancel

MIDI items / empty items / video items are silently skipped and are not counted in the success total.


7. Preference persistence

Choices in the main window are automatically saved after each successful run and restored the next time the window opens:

SettingPersisted?
The four marker checkboxes
Normalize switch
Target LUFS value
Last status text❌ (each reopen shows "Ready to analyze")

Only a successful Apply saves the settings — opening the window and closing it without running does not change the saved preferences.


8. Keyboard / mouse cheat sheet

InputBehavior
Trigger main-window actionOpens the window
EnterSame as clicking Apply
Apply button (during analysis)Becomes Cancel; click to abort
Target LUFS input boxAccepts only numbers, ., and -; values outside -60 ~ 0 are clamped automatically
Close window (X / Close)Automatically cancels any running analysis

9. Typical workflows

Workflow A: one-click normalize game SFX assets to -23 LUFS before delivery

1. Select all items to deliver
2. Trigger "Loudness - Normalize Selected Items to -23 LUFS"
3. Wait a few seconds until "Normalized N/N items" appears

Workflow B: level out a group of footsteps or weapon sounds

1. Select the group of items
2. Trigger "Loudness - Normalize Selected Items to Median LUFS"
3. All items are pulled to the group's median loudness

Good for "first get the group to a similar perceived level, then push the whole group with a fader."

Workflow C: review how loud each item is

1. Select items
2. Trigger the main-window action
3. Check only LUFS-I (enough for everyday use)
4. Apply
5. Read the marker numbers at the top of each item in the Arrange view

Adding markers does not prevent later normalization — running normalize afterwards deletes the old markers cleanly.


10. Troubleshooting

SymptomCauseFix
Apply button is grayed outNo item selected / neither markers nor normalize checkedSelect an item and check at least one option
Status shows No audio items selectedSelected items are MIDI / video / empty takesTry again with audio items
No marker appears on the itemNormalize was selected instead of markers; they are mutually exclusiveCheck the marker options and Apply again
Median mode refuses to runFewer than 2 audio items in the selectionSelect at least 2 audio items
Volume did not change after normalizeThe item is already near the target, or LUFS-I is too low (~-70) to measureCheck whether the source is extremely quiet or nearly silent
Markers pile up on the item(Should not happen) the plug-in deletes old markers with the same name first
Want to undo normalizePress Ctrl+Z once, or manually reset item volume

11. Relationship with other modules

Related moduleDescription
Loudness Meter (Loudness - Lightweight Meter)A real-time level meter that looks at the master / current playback stream. This module measures existing items; the purposes are different.